Let's Never Agree on What 'Game of the Year' Signifies

The difficulty of discovering fresh releases continues to be the video game industry's greatest existential threat. Even in the anxiety-inducing era of business acquisitions, escalating financial demands, workforce challenges, extensive implementation of artificial intelligence, storefront instability, shifting player interests, progress in many ways returns to the mysterious power of "breaking through."

Which is why I'm more invested in "honors" than ever.

With only a few weeks left in the calendar, we're completely in GOTY time, a period where the small percentage of enthusiasts who aren't playing the same several no-cost competitive titles each week complete their library, argue about development quality, and understand that even they won't get every title. There will be detailed best-of lists, and there will be "but you forgot!" responses to these rankings. An audience broad approval voted on by press, streamers, and followers will be issued at industry event. (Developers weigh in the following year at the DICE Awards and Game Developers Conference honors.)

This entire celebration serves as enjoyment — no such thing as correct or incorrect choices when it comes to the greatest titles of the year — but the significance seem more substantial. Each choice selected for a "GOTY", whether for the major GOTY prize or "Top Puzzle Title" in community-selected honors, provides chance for a breakthrough moment. A mid-sized adventure that went unnoticed at debut could suddenly find new life by being associated with more recognizable (specifically well-promoted) blockbuster games. After the previous year's Neva popped up in nominations for an honor, I know definitely that tons of gamers immediately desired to check analysis of Neva.

Historically, award shows has made little room for the variety of games released annually. The difficulty to clear to consider all seems like climbing Everest; approximately numerous releases were released on Steam in 2024, while only seventy-four releases — from latest titles and live service titles to smartphone and VR specialized games — were included across The Game Awards selections. As commercial success, conversation, and digital availability drive what people choose each year, there's simply impossible for the structure of awards to adequately recognize twelve months of games. Nevertheless, there's room for improvement, if we can accept its significance.

The Expected Nature of Game Awards

In early December, the Golden Joystick Awards, among video games' oldest honor shows, announced its nominees. Although the decision for GOTY itself occurs in January, you can already observe the trend: This year's list allowed opportunity for deserving candidates — massive titles that have earned acclaim for polish and ambition, successful independent games welcomed with blockbuster-level hype — but across multiple of award types, exists a noticeable predominance of repeat names. In the enormous variety of art and mechanical design, top artistic recognition makes room for several sandbox experiences located in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I creating a next year's Game of the Year in a lab," a journalist noted in online commentary I'm still enjoying, "it would be a Sony open world RPG with turn-based hybrid combat, character interactions, and luck-based replayable systems that embraces risk-reward systems and includes light city sim construction mechanics."

Industry recognition, throughout its formal and community forms, has turned expected. Years of nominees and winners has created a template for what type of refined extended title can achieve award consideration. We see titles that never break into GOTY or including "important" creative honors like Direction or Story, thanks often to innovative design and unique gameplay. Most games launched in a year are expected to be ghettoized into genre categories.

Specific Examples

Imagine: Could Sonic Racing: Crossworlds, an experience with a Metacritic score marginally shy of Death Stranding 2 and Ghosts of Yōtei, achieve main selection of industry's GOTY competition? Or even one for excellent music (as the audio stands out and deserves it)? Unlikely. Top Racing Title? Absolutely.

How exceptional must Street Fighter 6 require being to receive GOTY appreciation? Might selectors evaluate character portrayals in Baby Steps, The Alters, or The Drifter and see the most exceptional performances of 2025 lacking major publisher polish? Does Despelote's brief duration have "enough" story to deserve a (earned) Best Narrative honor? (Also, should industry ceremony require a Best Documentary category?)

Repetition in choices throughout multiple seasons — within press, within communities — reveals a method increasingly skewed toward a particular time-consuming style of game, or smaller titles that generated enough of a splash to check the box. Not great for an industry where exploration is everything.

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Lauren Larsen
Lauren Larsen

Award-winning photographer with a passion for capturing stunning landscapes and sharing practical advice for enthusiasts.